Neverwinter Ravenloft brought the new endgame dungeon Castle Ravenloft. If you are familiar with most group content in Neverwinter, you will find this dungeon stands out as somewhat unique in terms of design. It features a very heavy focus on mechanics and a limited one on actually dealing damage to opponents.
This guide aims to explain these mechanics, in order to hopefully make this dungeon more accessible to players. It was written and authored by Janne Moonmist, Lightbringer, and Sharpedge. Note that the pictures and videos are from prior to module 16, however the explanation of mechanics has been updated to post module 16.
More Challenge, More Resistance Ignored
The monsters in Castle Ravenloft in Module 16, for some obscure reason have 46,900 counter stats, meaning you need the following stats to cap for running it:
Armour Penetration: 96900
Critical Strike: 96900
Combat Advantage: 146900
However, Capping for CR in module 16 isn’t really required and so long as your ratings are capped for LoMM, you shouldn’t need to worry too much about CR.
There are five achievements in Castle Ravenloft, as follows:
Complete Castle Ravenloft: Self explanatory, finish the dungeon.
Defeat the Night Terror in Castle Ravenloft: The Night Terror can randomly spawn in the dungeon, in front of the door leading to the Arcolith. Killing it will grant this achievement.
Ghost Stories: Comfort the 3 ghosts in Castle Ravenloft.
Ravin’ Loft: Wait for all the ghosts to spawn before the Arcolith fight, before you kill them. You cannot damage the ghosts and need to kite them carefully until all 3 knights are summoned.
Pew, Pew, Pew: Kill all the vampires in the chapel before you purify it.
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