Neverwinter Mod 16 Melee Warden Build:
Clear the Ground
Call of the Storm
Enhanced Conductivity (doesn’t work yet)
Rotation: As usual, encounter --> at-wills x3 --> encounter --> at-wills x3 unless another encounter is enough to finish your target.
Ability Scores hardly make a difference but I picked DEX and CHA. STR might be better than DEX but keep in mind that both Storm Strike and Call of the Storm deal lightning damage which is influenced by INT, not STR.
Armor: Keep all your +X% damage gear, it’s better than most of the stuff that drops in undermountain except the hood with +5% damage and the shirt which reduces cooldowns.
Cloak and belt: Demon lord’s set or Apprentice’s spoils set (Warning: the apprentice set bonus is bugged and deals very weak damage if you have a weapon enchantment). Demon lord has a great set bonus but very low stats. Apprentice’s spoils have great stats and a semi-useful set bonus. If you already have a demon set I’d say keep it. If you’re on a budget, Lostmauth’s Hoard isn’t so bad, specially on an otherwise weak character.
Quickbar: Get yourself a doohickey.
Enchantments: Radiants for both offense and defense, darks for utility. Vorpal for weapon.
Kits: Power for armor, CA for jewels
Boons: +% damage, movement speed, companion influence, power, recovery speed, critical severity, bloodlust.
Companions: Get a legendary augment ASAP. The best choices are Bulette Pup and Quasit but the difference is small.
Player Bonus Powers: It’s all about power, here are some of the best ones.
Deepcrow Hatchling (mandatory)
Neverember Guard Archer
Gladiator’s Guile x2 (15% movement speed)
Barbarian’s Revelry x2 (1.5% max health)
whatever you want, maybe Wanderer's Fortune
Dominance where possible : regal, illuminated and barbed
Prosperity or Fortitude for the rest : crescent and enlightened
Neverwinter Astral Diamonds are the main currency in the game and you can use them to gain strength.